Plains Halflings

Main Page Halflings

General Info

Unlike every other culture in Marassa the plains halflings don’t have any permanent settlements. They are hunter-gatherers and tend to break up into bands of less than 200 that hunt Elk herds using Cheetah mounts. Plains halflings have a dark bronze complection and a tendency towards lighter hair, as a result of long hours under the sun.

Racial Traits

Ability Score: +2 Dexterity, +2 Charisma, and –2 Strength.
Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Base Speed: 30ft.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Feat and Skill Racial Traits

Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Senses Racial Traits

Keen Senses: Halflings receive a +2 racial bonus on Perception checks.

Beast-Touched Plains Halflings

Beast-Touched Plains Halflings have the ability to change into Cheetahs.

Main Page Halflings

Plains Halflings

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